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Infantry - Conventional Infantry4 Tons
Jump Platoon (FedCom)
(MG)
11 PV
Alpha Strike Point Value

Details
Type
Infantry
Size
1
TMM
Unknown
Move
4"j
Role
Ambusher
Combat
Short (+0)
1
Medium (+2)
N/A
Long (+4)
N/A
Extreme (+6)
N/A
Armor
3
Structure
1
Overheat
N/A
Lore & Deployment
Intro Year
3030
Era
Late Succession War - Renaissance
Technology
Inner Sphere
Additional Information
Tonnage
4 Tons
Battle Value (Classic)
0
C-Bill Cost
0
Source Data
Technical Readout
Master Unit List
Era / Faction Availability












Variants & Related Units
| Stats | Abilities | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Jump Platoon (FedCom) (Flamer) | Ambusher | 4 | 12 | 1 / 0 / 0 / 0 3 / 10 OV 4"j+0 TMM | AMCAR4HT1/-/- | Inner Sphere | 3030 | Advanced | |
| Jump Platoon (FedCom) (LRM) | Ambusher | 4 | 13 | 1 / 1 / 0 / 0 3 / 10 OV 4"j+0 TMM | AMCAR4 | Inner Sphere | 3057 | Advanced | |
| Jump Platoon (FedCom) (Rifle, Ballistic) | Ambusher | 4 | 12 | 1 / 0 / 0 / 0 3 / 10 OV 6"j+1 TMM | AMCAR4 | Inner Sphere | 3030 | Advanced | |
| Jump Platoon (FedCom) (Rifle, Energy) | Ambusher | 4 | 14 | 1 / 1 / 0 / 0 3 / 10 OV 6"j+1 TMM | AMCAR4 | Inner Sphere | 3030 | Advanced | |
| Jump Platoon (FedCom) (SRM) | Ambusher | 4 | 13 | 1 / 1 / 0 / 0 3 / 10 OV 4"j+0 TMM | AMCAR4 | Inner Sphere | 3030 | Advanced |